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- on(release){
- if(_root.magRune >= 3 && _root.windRune >= 3 && this.timey.timer == 100)
- {
- _root.magRune -= 3;
- _root.windRune -= 3;
- this.timey.timer = 0;
- this.timey.timeIt = 1 + _root.spe * 0.03;
- if(this.timey.timeIt > 3)
- {
- this.timey.timeIt = 3;
- }
- this.timey._visible = true;
- _root.swordpower = random(3) + 1;
- _root.summonsword._visible = true;
- _root.summonsword.play();
- }
- else
- {
- _root.messy = "Not enough Runes";
- }
- }
-